Small City: Boke Vadbi̊ti̊m

Boke Vadbi̊ti̊m

Boke Vadbi̊ti̊m
Example Tauran architecture.
StateTetburland
ProvenceIēibonjām Region
RegionSprokbuju Forest
Founded1152
Community LeaderLord Nal̄úa
Area15 km2 (6 mi2)
Average Yearly Temp21°C (69°F)
Average Elevation398 m (1305 ft)
Average Yearly Precipitation290 cm/y (114 in/y)
Population3651
Population Density243 people per km2 (608 people per mi2)
Town AuraElven High Magic
Naming
Native nameBoke Vadbi̊ti̊m
Pronunciation/vad/ /ˈbi̘ti̘m/
Direct Translation[drink; beverage] [complex]
Translation[Not Yet Translated]

Boke Vadbi̊ti̊m (/vad/ /ˈbi̘ti̘m/ [drink; beverage] [complex]) is a subtropical Small City located in the Iēibonjām Region of the Tetburland.

The name Boke Vadbi̊ti̊m is derived from the Sylvin language, as Boke Vadbi̊ti̊m was founded by Ůkh́i, who was culturaly Tauran.

Climate

Boke Vadbi̊ti̊m has a yearly average temperature of 21°C (69°F), with its average temperature during the summer being a pleasant 25°C (77°F) and its average temperature during the winter being a cool 18°C (64°F). Boke Vadbi̊ti̊m receives an average of 290 cm/y (114 in/y) of precipitation, most of which comes in the form of rain during the summer. Boke Vadbi̊ti̊m covers an area of nearly 15 km2 (6 mi2), and an average elevation of 398 m (1305 ft) above sea level.

Overview

Boke Vadbi̊ti̊m was founded durring the late 13th century in summer of the year 1152, by Ůkh́i. The establishment of the new community went well, with no major obsticles durring construction.

Boke Vadbi̊ti̊m was built using the conventions of Tauran durring the late 13th century. Naturaly, all settlmentss have their own look to them, and Boke Vadbi̊ti̊m is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Boke Vadbi̊ti̊m is buildings are arranged arrounded highly ordered system of premissive split-log ties streets which form hexical paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city sits behind an impressive looking clay brick wall. The wall is notable for querried stone blocks being used to renforce the clay bricks in the expected manner and locations. While the wall was built to the exact specifications of modern fortifications, one has to wonder why the money invested into creating such a well fortified wall wasnt spent on a less impressive looking wall crated from sturdier materials. Boke Vadbi̊ti̊m's walls would endure a brief bombardment, but only from light siege weapons. It seems more likly the city's walls were not designed with defence in mind but rather lending the town a certain air with visitors. The boondoggle-of-a-fortified wall has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.

Boke Vadbi̊ti̊m has the unmistakable air of a city on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Whatever industry once fueled Boke Vadbi̊ti̊m ’s existence has dried up and the city is drifting down the stream of history as it dries up. Even with that as it is, everything is just a little too worn down, a little too dirty, or much of both. The town should be gone, not dying. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring just long enough for it to be uncomfortable.

Civic Infrastructure

Boke Vadbi̊ti̊m possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.

Boke Vadbi̊ti̊m has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Boke Vadbi̊ti̊m has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Boke Vadbi̊ti̊m. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Boke Vadbi̊ti̊m's parks.

Boke Vadbi̊ti̊m has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Boke Vadbi̊ti̊m.

Boke Vadbi̊ti̊m has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Boke Vadbi̊ti̊m has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Boke Vadbi̊ti̊m has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Boke Vadbi̊ti̊m has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Boke Vadbi̊ti̊m has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Boke Vadbi̊ti̊m's public wards, blessings, and other arcane systems.

Boke Vadbi̊ti̊m has an Administrative Academy which trains individuals in the administrative arts.

Boke Vadbi̊ti̊m possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Small City. Boke Vadbi̊ti̊m's grid is powered by hydrogalvanic generators.

Boke Vadbi̊ti̊m has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Boke Vadbi̊ti̊m's natural decorations nor waterways.

Boke Vadbi̊ti̊m has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Boke Vadbi̊ti̊m has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Boke Vadbi̊ti̊m has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Boke Vadbi̊ti̊m's town hall was built using a different architectural style from the rest of the town. The style used is characterized by vertical proportions, pointed arches, external buttressing, and asymmetry in the general shape of its buildings. The decorative features of the style were key, consisting of large arched windows, pointed arches, vaulted ceilings, flying buttresses, and sculptures integrated into the structure itself. Occasionally, for very important buildings, an array of sculptures or one colossal sculpture might replace the entirety of the entrance to said building.

Due to the actions of local Kami, spring is short in Boke Vadbi̊ti̊m.

The Psyche Serpent near Boke Vadbi̊ti̊m are known to be quite timid.

Boke Vadbi̊ti̊m's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves long periods of drunkenness to channel Illusion energies of tier 1 via recitation of poetic epics.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 7
  • Farmers: 9
  • Farm Laborer: 22
  • Hunters: 14
  • Milk Maids: 9
  • Ranchers: 4
  • Ranch Hands: 10
  • Shepherds: 9
    • Farmland: 14786 m2
    • Cattle and Similar Creatures: 912
    • Poultry: 10953
    • Swine: 730
    • Sheep: 36
    • Goats: 7
    • Horses, Mounts, and Beasts of Burden: 365

Craftsmen

  • Arms and Toolmakers: 7
  • Blacksmiths: 8
  • Bookbinders: 4
  • Buckle-makers: 4
  • Cabinetmakers: 8
  • Candlemakers: 11
  • Carpenters: 10
  • Clothmakers: 10
  • Coach and Harness Makers: 3
  • Coopers: 9
  • Copper, Brass, Tin, Zinc, and Lead Workers: 4
  • Copyists: 3
  • Cutlers: 3
  • Fabricworkers: 8
  • Farrier: 22
  • Furriers: 2
  • Glassworkers: 11
  • Gunsmiths: 7
  • Harness-Makers: 3
  • Hatters: 6
  • Hosiery Workers: 2
  • Jewelers: 4
  • Leatherwrights: 10
  • Locksmiths: 3
  • Matchstick makers: 5
  • Musical Instrument Makers: 5
  • Painters, Structures and Fixtures: 4
  • Paper Workers: 5
  • Plasterers: 4
  • Pursemakers: 6
  • Roofers: 3
  • Ropemakers: 3
  • Rugmakers: 3
  • Saddlers: 6
  • Scabbardmakers: 8
  • Scalemakers: 4
  • Scientific, Surgical, and Optical Instrument Makers: 2
  • Sculptors, Structures and Fixtures: 3
  • Shoemakers: 3
  • Soap and Tallow Workers: 12
  • Tailors: 23
  • Tanners: 4
  • Upholsterers: 5
  • Watchmakers: 4
  • Weavers: 10
  • Whitesmiths: 2

Merchants

  • Adventuring Goods Retellers: 2
  • Arcana Sellers: 2
  • Beer-Sellers: 5
  • Booksellers: 5
  • Butchers: 9
  • Chandlers: 9
  • Chicken Butchers: 10
  • Entrepreneurs: 3
  • Fine Clothiers: 9
  • Fishmongers: 8
  • Florists: 2
  • Potion Sellers: 6
  • Resellers: 15
  • Spice Merchants: 4
  • Wine-sellers: 7
  • Wheelwright: 5
  • Woodsellers: 3

Service workers

  • Bakers: 19
  • Barbers: 17
  • Coachmen: 5
  • Cooks: 14
  • Doctors: 8
  • Gamekeepers: 5
  • Grooms: 3
  • Hairdressers: 12
  • Healers: 9
  • Housekeepers: 10
  • Housemaids: 22
  • House Stewards: 10
  • Inns: 3
  • Laundry maids: 6
  • Maidservants: 12
  • Nursery Maids: 6
  • Pastrycooks: 11
  • Restaurateur: 14
  • Tavern Keepers: 16

Specialized Laborer

  • Ashworkers: 4
  • Bleachers: 3
  • Chemical Workers: 2
  • Coal Heavers: 7
  • In-Town Couriers: 8
  • Long Haul Couriers: 8
  • Dockyard Workers: 7
  • Gas Workers: 1
  • Hay Merchants: 3
  • Leech Collectors: 10
  • Millers: 8
  • Miners: 8
  • Oilmen and Polishers: 5
  • Postmen: 7
  • Pure Finder: 4
  • Skinners: 11
  • Sugar Refiners: 2
  • Tosher: 5
  • Warehousemen: 13
  • Watercarriers: 7
  • Watermen, Bargemen, etc.: 10

Skilled Laborers

  • Accountants: 4
  • Alchemist: 5
  • Clerk: 7
  • Dentists: 3
  • Educators: 9
  • Engineers: 4
  • Gardeners: 3
  • Mages: 2
  • Plumbers: 3
  • Pharmacist: 4
  • Professors: 1
  • Scientists: 2
  • Wizards: 1

Civil Servants

  • Adventurers: 3
  • Bankers: 5
  • Civil Clerks: 7
  • Civic Iudex: 4
  • Consultants: 2
  • Exorcist: 8
  • Fixers: 4
  • Kami Clerk: 7
  • Landlords: 7
  • Lawyers: 4
  • Legend Keepers: 6
  • Militia Officers: 28
  • Monks, Monastic: 12
  • Monks, Civic: 12
  • Historian, Oral: 8
  • Historian, Textual: 4
  • Policemen, Sheriffs, etc.: 8
  • Priests: 15
  • Rangers: 4
  • Rat Catchers: 5
  • Scholars: 5
  • Spiritualist: 6
  • Slayers: 2
  • Storytellers: 13
  • Military Officers: 11

Cottage Industries

  • Brewers: 11
  • Comfort Services: 13
  • Enchanters: 4
  • Herbalists: 4
  • Jaminators: 11
  • Needleworkers: 12
  • Potters: 5
  • Preserve Makers: 11
  • Quilters: 5
  • Seamsters: 17
  • Spinners: 10
  • Tinker: 3
  • Weaver: 9

Artists

  • Actors: 3
  • Architects: 1
  • Bards: 5
  • Costumers: 2
  • Dancers: 4
  • Drafters: 2
  • Engravers: 3
  • Fine Furniture Carpenters: 1
  • Glaziers: 3
  • Inlayers: 3
  • Musicians: 11
  • Painters, Art: 1
  • Playwrights: 3
  • Sculptors, Art: 3
  • Wood Carvers: 13
  • Writers: 12

Produce Industries

  • Butter Churners: 13
  • Canners: 10
  • Cheesmakers: 13
  • Ice Merchants: 1
  • Millers: 7
  • Picklers: 6
  • Smokers: 4
  • Stockmakers: 4
  • Tobacconists: 5
  • Tallowmakers: 8

1296 of Boke Vadbi̊ti̊m's population work within a Foundational Occupation.

2282 of Boke Vadbi̊ti̊m's population do not work in a formal occupation, but do contribute to the local economy. 73 (2%) are noncontributers.

Points of Interest

Boke Vadbi̊ti̊m has been cursed with some blight that makes life difficult, albeit not impossible. An offended sorcerer's vengeful Working, an outraged god's wrath, a local distortion of the Legacy, or a simple history of bad feng shui in the area may have brought the curse about. I(devise not only the curse, but the reason why the locals haven't left for better lands).

The center of Boke Vadbi̊ti̊m's town square was built around an ancient standing stone.

POI

History

In time immemorial, reportedly some time during the early 2nd century the Kami spared the town a natural disaster. One of Boke Vadbi̊ti̊m's local festivals commemorates this miracle.

History